Storyboard 6.1 sees the ability to only send content that has been changed when exporting the Storyboard model and resources to networked clients, significantly improving both the speed and performance of exporting large projects using the integrated SCP export function.ĭetails on all the great enhancements being introduced with Storyboard 6.1 can be found within the Storyboard 6.1 documentation within our Support Center. Enhanced performance of integrated SCP export function. The ability to launch Storyboard’s Simulator via a keyboard shortcut within Lua scripting files has been added, making the UI validation workflow more efficient. When importing files from Photoshop names generated for font variables will now be more aligned with the original font names, rather than the name of the font being substituted. Photoshop file import naming refinements.The time associated with importing 3D model files, in OBJ format, has been significantly reduced with Storyboard 6.1. Several enhancements were made for deep embedded C/C++ application developers and the use of the C Callbacks action feature and Storyboard API including support for i) export from directly within the context of the standard export dialog, ii) symbolic names can now be given to model objects (such as controls and layers) that are going to be used within C/C++ code making it easier to isolate changes as the application UI is refactored, and iii) new accessor functions that make it easier to read, write and manipulate variable values from the Storyboard Engine have been added to the Storyboard API. C Callbacks and Storyboard API Enhancements.Additionally, the Performance Log Editor sees general layout and presentation enhancements that are designed to make the discovery of areas of interest more efficient for developers. Storyboard’s Performance Log Editor has seen significant improvements made to both speed and performance when handling large log files. The introduction of a gre.get_string_size API was added to enable the get of more precise bounds of wrapped text when using the same breaking and wrapping algorithms that the render extension uses, saving both time and effort for developers by removing the need to hand-craft their own algorithm. A new character wrap text-overflow option has been added to Storyboard enabling better support of text wrapping scenarios for simple Chinese/Japanese/Korean (CJK) that builds upon Storyboard’s existing support for zero-width-space character (U+200B) and full-text layout line break control. Additional character wrap text-overflow options.Storyboard 6.1 introduces support for the FreeType font manager (as a plugin) to enable the rendering of complex text glyphs (such as Thai) without the need for utilizing third-party commercial integrations, helping reduce the overall costs associated with the project. Some of the great new capabilities, you’ll find in 6.1 include: Storyboard 6.1 builds upon the innovative capabilities introduced with Storyboard 6.0 with the introduction of many enhancements that were proposed by our family of Storyboard customers, like yourself.ĭownload your copy of Storyboard 6.1 today! The storyboard here shows how a hat miraculously grows, sleeves appear and change colour, and stars fly out of the character’s body as their arms move up.Crank Software is pleased to let you know that Storyboard 6.1 is now officially available. The world of Summer Camp Island is a fantastical place, with costume changes happening as if they’re… well, magic. It’s super-specific, freeing things up for the fun to continue. But you wouldn’t sense that from its orderly, highly-detailed storyboards, which break the scene down into its core elements: dialogue, action, and timing. Adventure TimeĪdventure Time is certainly on the quirkier end of the cartoon spectrum. All of which helps the team to speed up video production. The storyboard shows exactly where Batman flies into the scene, how each punch connects with (or misses) its target, and where lighting – like the moon, or various spotlights – is used throughout the scene. Flicking from video to storyboard, you can see how this scene was mapped out in painstaking detail by the storyboard artist.
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